About Cave Story - Cave Story (Doukutsu Monogatari), A Tribute Site. Cave Story, or Doukutsu Monogatari, is a Japanese freeware PC side- scrolling platformer game developed by Studio Pixel . It has been translated into English by Aeon Genesis Translations and has an official translation for commercial releases such as Cave Story+. Cave Story is really one of those games that can be considered a masterpiece of game design.
![The Cave Game Characters Story Of Mera The Cave Game Characters Story Of Mera](http://www.gatheryourparty.com/wp-content/uploads/2013/03/the-cave-wide-screen-1.jpg)
All Cave Story (Doukutsu Monogatari) releases over the years are listed here. In all honesty, Cave Story is by far the greatest freeware game that I have ever personally played. It beautifully combines all of the best features of an RPG, a. Cave Story, or Doukutsu Monogatari, is a Japanese freeware PC side-scrolling platformer game developed by Studio Pixel.
There are so many wonderful and classic gaming elements, that I cannot even begin to describe just one quality well enough to say "It is for this one reason alone that Cave Story is a great game." There is just so much effort, originality and ingenuity behind this game and it really shows more and more as you play through it. The developer, Pixel spent five years making this game as fun and as great as it is by adding solid controls, smooth gameplay, a great cast of characters and dialogue, an interesting plot, good music and beautiful old- school 2- D artwork. And on top of all this added multiple endings, several boss battles, tons of items to collect, all kinds of added secret bonuses and special challenges, various and considerably different methods of playing through the game depending on your actions, competition ranking features and an extremely high replay value.
![The Cave Game Characters Story Definition The Cave Game Characters Story Definition](http://www.outcast.it/uploads/2013/02/thecave1.jpg)
![The Cave Game Characters Story Map The Cave Game Characters Story Map](http://speed-new.com/wp-content/uploads/2015/05/43543523.jpg)
For a freeware game it is fairly lengthy too. Cave Story is by far the best freeware game I have ever had the honour of playing through and certainly one of the best games I've played. The gameplay plays like a combination of various NES/Famicom games. Some that come to mind are Metroid, Castlevania, Megaman, Blaster Master and Monster Mash. Pixel's art style and character design and boss battles are very reminiscent of Treasure games, like Gunstar Heroes, which happens to be one of my personal favourite games of all time. So if you are a fan of any of these titles, then you are in for a real treat. It was a wonderful and addicting experience playing through it and I hope anyone reading this who has not already played this game will give it a shot.
You won't be disappointed. It reminded me of why I enjoy playing videogames. The following is a review from Ajutla, of Gamer's Quarter that I found on Live Journal. I thought he explained and summarised everything rather well, perhaps even better than I can, of why you should be playing this game right now. So. Doukutsu Monogatari is this tremendously good, freeware computer game. I can't praise it enough.
You've heard of it by now, I'm sure, but if you haven't, go here. Follow the link to download the game now, use Win. RAR to extract the lzh file, follow the other link to download the translation patch, install that once you have it, and then proceed to lose yourself for several hours. Go do this right now. If you don't think you need it, you are not thinking correctly.
![The Cave Game Characters Story The Cave Game Characters Story](http://poollard.com/images/560bcd4576a13.jpg)
You need it. Satisfy that need now, then come back here. There's no one thing in particular to which I can point in Doukutsu and say, "Yes, that's what makes this game so great." In reality, there are several aspects at work here.
Cave Story; English title screen of Cave Story, depicting (from left) Balrog, the Doctor, and Misery: Developer(s) Studio Pixel [a] Publisher(s) Studio Pixel (PC). Cave Story is a jumping-and-shooting action game. Explore the caves until you reach the ending. You can also save your game and continue from where you left off. Cave Story: Doukutsu Monogatari Review. If you are a fan of Mario, Zelda, Metroid or any other game game in those genres, Cave Story is a must have game. Gameplay. The Cave ' s story is based on a magical talking cave (voiced by Stephen Stanton) with a labyrinthine set of tunnels within it. Seven characters, drawn from. Cave Story (洞窟物語, Dōkutsu Monogatari?) is a freeware action-adventure video game released in 2004 for the PC, designed and created over five years. Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles.
Inventory screen. Cave Story contains heavy action, adventure, and platforming elements. As Quote, the player collects weapons and items while exploring a system of.
I can say this: the thing plays like a dream, and I mean that in a completely literal way: the control is solid but also floaty; smooth and clean. The physics are unreal, but they have a kind of beautiful oddness to them. You are not running and jumping in Doukutsu. You are gliding. There is sheer style oozing from this; as well as from the design of the levels, which is always spot- on; and from the music, which flows like liquid genius; and from the story, which is bizarre yet understated. Comparisons can be drawn between Doukutsu and Castlevania , or Metroid , or Yoshi's Island, , or, well, a lot.
![The Cave Game Characters Story Elements The Cave Game Characters Story Elements](http://bulk2.destructoid.com/ul/user/4/45383-162954-doukutsujpg-620x.jpg)
Yet Doukutsu is off in a genre by itself. It is something the likes of which I have never seen before; have never experienced before. More than this, it is masterfully designed. This game- -it has a timeless, perfect quality to it. Yes, it is a random piece of freeware designed and written by a random Japanese guy whose real name I do not know, but you would not be able to tell that just by looking at it. Game development houses toss around phrases like "this works within the constraints of X hardware" or "we did what we could with that game based on what we had to work with." They say things like that to excuse their incomplete games- -their unfinished, truncated ideas.
Well," they say, "we couldn't have implemented this even though we really wanted to. Sorry! It'll be in the sequel, next generation!" It's okay, when they say this. They're right. You can tell they're right, just from playing the game. You know that world map in Final Fantasy VI wouldn't have looked like it had been put in an electric chair if the SNES hardware could have given us something better; you know that Ocarina of Time would have had a Light Temple if EAD had been given more time; that Lament of Innocence would have been quite a bit better if Koji Igarashi had spent a little longer ironing things out. That's fine. People and dev teams are human. Their plans can be cut short. Doukutsu Monogatari , though, was not cut short, I think- -no, I know - -that this is true.
I hear the guy behind it spent five years putting it together, tweaking it, getting it right. It shows. This Doukutsu Monogatari thing is, simply put, a perfect piece of software. Everything's been thought out.
The best games, I think, feel like this- -they don't feel that they were made "within the constraints" of anything. They feel good. They feel right. They weren't rushed. They weren't forced to fit the arbitrary parameters of some console's system specs. They weren't compromised- -or at least, don't feel compromised.
I know that there was a guy who wrote and came up with Doukutsu Monogatari , but I can't wrap my head around the idea. To me, it makes more sense that the thing emerged, fully- formed, from the Internet itself- -that the graphical style drew itself and that the music was inspired by a brilliant- flash- of- insight muse; that at a certain time there was no Doukutsu but then after that time had passed it suddenly appeared. It just works. There's not even any questioning it. The game does not need a console port, because it works best with the resolution of a PC. It shouldn't be on the GBA, because the screen area is large for a reason.
It shouldn't have upgraded music, because the music's eight- bit qualities are exactly what makes it so great. The special effects look pretty enough- -anything more or anything less wouldn't fit. Nothing needs to be added, and nothing needs to be subtracted. We have A Perfect Videogame here, folks. Is it the best I've ever played? No. But I can appreciate it. I can feel it. Work went into it, even though sometimes it's hard for me to believe.
It is remarkably coherent, and is also fun as hell. I've been through it twice already, and all that's preventing me from starting it up for a third time is that it's nearly twelve o'clock and I have to go to school tomorrow. Still, Doukutsu Monogatari is good. It is damn good. It is why I play videogames in the first place.
Cave Story (Video Game) - TV Tropes. Cave Story is a jumping- and- shooting action game. Explore the caves until you reach the ending. You can also save your game and continue from where you left off.— Author's description of the game. You wake up in a cave.
You shoot your way out of the cave, so you can get to a village in another cave. Then you have to go to a different cave, followed by.. Well, it's aptly named. You might just come for the fun,Mega Man (Classic)- style gameplay, but the story is what you will end up staying for. Cave Story is a freeware.
Metroidvania game by Daisuke Amaya, aka Studio Pixel. The game thrusts you into the action with no explanations, forcing you to figure out the plot by yourself as you go. There are robot soldiers, bunny people called Mimigas, and a Mad Scientist with a magic helmet and a Morally Ambiguous Doctorate trying to Take Over the World. This game was created entirely by one man in his spare time. Daisuke Amaya wrote the scenario, drew the artwork and scenery, animated the sprites, designed all of the levels, composed all of the music, and programmed the entire game engine, all by himself over the course of five years. Its breeding ground on the English- speaking Internet is here. There have been many ports.
There's a Mac OS X port available here, and a Linux port available here. A port to the original Xbox also exists, as well as a PSP port, here (requires custom firmware). It's on the Wii and DSI Ware with some extra features. There's a commercial version, Cave Story+, available in the Apple Mac Store, on Steam (for Windows, Macintosh, and Linux), on Desura (for Windows, Macintosh, and Linux), and (formerly) as part of Humble Indie Bundle 4 and 7; it has the Wii/DSI Ware features plus an extra level.
Cave Story 3. D is a remake for the 3. DS with new content. Another port was confirmed for the 3.
DS e. Shop, which features 3. D sprites and Cave Story+ extras, minus the HD graphics and sound. It was released on October 4, 2. Pixel has confirmed that a sequel is very, very likely. D: The 3. DS remake.
Accidental Pervert: Looking through Curly Brace's drawer in the Sand Zone will yield her panties. Action Girl: Curly Brace. She's never incompetent in combat, especially if you're playing as her in Curly Story. Adaptation Dye- Job: Misery's portrait is no longer green in the 3. DS remake, much like her actual sprite. Affably Evil: Balrog and Misery, especially in the best ending.
Another Side, Another Story: In Cave Story+ Finding Curly's panties unlocks Curly Mode, a mode of gameplay that essentially asks the question of "What if the roles of Curly Brace and Quote were reversed?" The story goes pretty much the same way, the only differences being the fact that you get to see what Curly Brace would say if she was in Quote's shoes (as unlike Quote, she not a Silent Protagonist) while Quote remains silent apart for one brief moment (with Curly providing the rest of the dialog for him). Aerith and Bob: Jack, King, Arthur, Igor, Sue, Booster, Kazuma, Momorin, Toroko, Chie, Kanpachi, Mahin, Sandaime, Megane.. Air- Aided Acrobatics: Toward the end of Bushlands/Grasstown, you're required to make these kinds of jumps after activating the necessary fans. Alas, Poor Villain: When the island crashes, the ending cutscene features a slow pan over the different areas over the island accompanied by slow music, featuring all the creatures who were trying to kill you, as well as Curly's dead body in the Core. Some of the monsters, such as the Hoppers, are even cute.
Nice job killing them all, hero. Almost Dead Guy: The robot in the Core chamber.
All There in the Manual: The names of many NPCs and enemies are only given in the end credits. The writing on the player character's hat (only mentioned once, by someone who doesn't understand what it says) is revealed in Pixel's artwork from the Beta version of the game. It doesn't seem to have an explanation.
And that's all there is—in spite of many clues hinting at a large, interconnected backstory, Pixel has said of everything beyond what's shown in the game: "It is up to the player to decide". Always Check Behind the Chair: In Cave Story 3. D, the map is handily always shown on the bottom screen after you get it. American Kirby Is Hardcore: The Japanese version◊ of Cave Story 3. D's artwork is a lot less "hardcore" and more cutsey than the North American◊ version.
Unusually for this trope, the North American version came first). Amnesiac Dissonance: Subverted! Quote and Curly think they're robots from a past war who helped kill off the Mimigas, and their amnesia has shifted their allegiance.
However, when Curly's memory returns, she remembers that their mission was to destroy the Crown; and that they didn't kill any Mimigas. Ambidextrous Sprite: Averted with Ballos, whose right eye is (almost) always red while his left eye is always white.
Malco does fall for this trope, though. And I Must Scream: The True Final Boss. Ballos. Lost control of his magic powers under torture, had to watch himself kill and destroy everything he loved, entombed inside a floating island for god- knows- how- long.. Another Side, Another Story: The Wii. Ware version lets you earn Curly Story, in which you play as Curly Brace and instead encounter Mr. Traveler throughout the game. Antepiece: The game heavily relies on this to teach new players various game mechanics they would encounter throughout the game.
Even the room the player starts in is designed to allow them to get a feel for the in- game jumping mechanics (and the fact that it's possible to drown within the game). Anyone Can Die: If you haven't played the game yet, be warned that it's not as cute and innocent as it looks in the first place.
Apocalypse How: Never explicitly spelled out, but the first time berserk mimigas reached the surface, humans built a small army of robot soldiers to go to the island and kill everything there. Crazed mimigas under the control of the Doctor could easily lead to societal collapse, because he is smart and insane enough to wipe out civilization as we know it.
Arbitrary Gun Power. Arc Words: "The surface," "soldier from the surface," and "killer robots." Justified by the amnesia you have when the game begins. Artifact of Doom: The Demon Crown. Art Major Biology: As pointed out by the author of a walkthrough, the "Jellyfish Juice," which is presumably made of, well, jellyfish juice, is oddly kept in jars in treasure chests inside the jellyfish. Wouldn't things be interesting if people kept their blood and internal organs in jars in treasure chests inside of them?
Assassin Outclassin': Balrog clumsily attempts to ambush you about five times and hilariously fails every time. Quote might've been a bit distracted by the sudden horrible deaths of two of his friends. It doesn't help that he tends to yell "HUZZAH!" whenever he jumps out at you. Asteroids Monster: The Polishes in the Sand Zone, which split up into a whole bunch of smaller versions of themselves.
Attack Its Weak Point: All of the game's nastiest bosses also happen to only be vulnerable by shooting them in the face/mouth/eyes during a specific part of their attack pattern, always the part where they are spamming a ridiculous number of bullets onto the screen. Always. Also, Ballos's second and third forms, though the weak points don't disappear at any point.
Award Bait Song: Moonsong, the Outer Wall theme, could be considered an instrumental one. Background Music Override: While getting Life Capsules and Missile upgrades are usually accompanied by a jingle, they are not in the Sacred Grounds. Running Hell plays there non stop until the fight with the Heavy Press, at which point Eyes of Flame kicks in. Badass: Quite a few characters (specifics below), but the most noticeable being King because he takes out Balrog, a recurring midboss that's relatively tough against Quote, with a single hit in a Crowning Moment of Awesome.
After he dies, he still kicks plenty of ass. If you level up his Blade weapon to level 3, Quote instead throws King's ghost at enemies while he slashes away at everything. Back- to- Back Badasses: Curly gets strapped to your back when raiding the Brutal Bonus Level.
Badass Adorable: "Mr. Traveler" and Curly. Due to the art style, nearly all the badasses are like this, but those two really take the cake. Monster X could qualify for this trope, once you see its defeated form. Bait- and- Switch Boss: After Malco is reactivated, he declares you a threat and then is stomped into the ground by Balrog. This is made even more amusing by the fact that the music that normally would indicate a boss fight starts when Malco appears, and then abruptly stops. Misery is subject to this a LOT of times, but instead of her being upstaged, she just can't be bothered to fight you.
Misery is very resourceful, and loves using resources on- hand to kill you. This includes powering- up Balrog to fight you, provoking a gigantic monster from beneath the sand, and simply throwing you into the Labyrinth, which you spend a third of the game trying to escape. It's cathartic when you finally get to take her on. Barefoot Cartoon Animal: Mimigas. Bare Your Midriff: Curly. Baleful Polymorph: Sue and Itoh, humans whom Misery transformed into Mimiga. Ballistic Bone: Some skull- type enemies shoot them.
As well, you fight the True Final Boss of the game on a floor made of bones. In the first two parts of the fight, he frequently performs a Ground Pound which sends out a shock wave of bones capable of hurting you.
In the third part of the fight, he drops flaming skulls on you. Battle Couple: Curly and Quote. Battle Cry: Huzzah! Belly of the Whale: The end of the Sand Zone.
You can only watch, horrified, as Toroko and King are killed in front of you, and are then effortlessly defeated and cast into the Labyrinth by Misery. Bewitched Amphibians: Misery turns Balrog into a giant frog for a boss battle. Big Damn Heroes: Huzzah! It's Balrog. Also subverted in the Sand Zone: King arrives too late to save Toroko - and so do you.